Notes and guidelines

Dess - Establish her character, who she is and what she stands for, then challenge her motives and her selfishness in the first dark world, after the first dark world, her demeanour should stay the same but she would learn to be a little bit less of an asshole as she has proper responsibility of the world on her shoulders

Asriel - Establish that he is much more independent than your average vessel, leave some of his character to be explored later on

Skir - Establish their character and their weaknesses and flaws, have them fix only one of them this chapter but fairly later on in the chapter, later than even dess

Dark world 1 - in the school closet where they meet Skir and they explain the prophecy and how dess is basically an intruder and they don't like them, reluctantly all of them end up trying to work together for the first fountain which Skir tells them about

Dark world 1.1 - The librarby, where the queen is she has been visited by the KNIGHT which makes her believe that creating dark fountains will make everyone happy, which is why she tries (and fails) to capture Dess or Asriel multiple, and she falls on trying to instead gaslight and convince both of them to creating a dark fountain, which Dess/both(depending on your choice) almost fall for

Entry with creating a vessel, it is exactly and I mean exactly the same as the vessel creation in base game with the only difference is "ASRIEL"s name being called

Asgore wakes up Asriel from his sleep, commenting as if he looks under the weather, Asriel's eyes are shadowed out much like kris' from the base game

once Asriel wakes up Asgore reminds Asriel how he was supposed to go meet up the others in Hometown and how lovely their friend (frisk) was

Asriel gets up and you get to control him to interact with the environment

Once you get out, you get a phone call, this one is from dess telling you to come meet her next to her house gates you also get a voicemail from frisk telling you to come show them around town before they come outside outside the house, yes you literally did not notice that they slept on the couch due to the perspective, Frisk decides to go out on their own to explore the town after commenting on Asriel's slight extra silence, this is where Asriel walks to Dess on his own without your input After you go to the holiday house gates, you do not find Dess, you gain control of Asriel again where you are just prompted to go interact with a very obvious shaking tree nearby, you can choose to either turn around or shake it, both end up with dess jumping on you and jump-scaring you Dess talks a little bit about hers and asriel's past and college life, her responding to stuff you the player do not get to hear (Much like how when kris sometimes speaks you do not hear what they say) Dess then suggests to go break into their old school to find their old class, you are then dragged by her to go there before you can even agree or disagree After breaking in the back of the school by entering from an open window (which undyne forgot to close) you and dess both try to enter your old classroom but it is locked, Dess claims she just needs sometimes from the lockers to try to lockpick it open or if they're lucky they can just find a key whole sequence of them finding the dark world and falling into it Asriel walks alone until finding Dess, Asriel would have his UT god of hyperdeath outfit and dess would look like a traditional knight (Not sure about this) Dess makes fun of asriel's outfit before they are rudely interrupted by a mysterious figure, that being Skir throwing knives and scythes at them prompting them to escape till they find Capital City (Castletown), which looks more like a traditional city you'd see When heading north, Skir would be found cloaked, taunting Asriel and Dess which prompts them to start a fight which is quickly lost by Skir Skir would then be Intimidated for answers which causes them to explain the prophecy, Dess questions who is the human supposed to be and that's when Skir retorts and says that she's not even supposed to be here, after a short back and fourth Skir reluctantly tell them where the first dark fountain is, that being in the librarby (For this entire interaction, show just how careless both Skir and Dess are, establish that once both of them meets someone that actually talks back to what they say, they both get irritated)

On the way to the librarby, Frisk would be found just doing random stuff, Dess comments on Frisk being a human and how Kris would've probably found some respite in seeing another

Once Dess and Asriel enter the librarby dark fountain, they fight a small enemy encounter before hearing Skir beefing with someone, That being the queen

After a short exchange with the queen, with formalities and such and her trying to use her cages to capture all of them once (but failing)

The gang tries to go on but Skir keeps trying to insist that they try to lead the team instead, reluctantly you all agree but it does not end up well at all, dess tries to take lead of the party, and that also does not end up well.

While dess is leading the party, they meet Cap'n Sweet and K_K, where after a few turns of basically nothing, due to the entire party acting on its own, everyone agrees to let Asriel lead the party for this fight, this is where you are hinted to try to block with Asriel and dess to get Skir to use their group act to end the fight

Dess comments on why Skir can only do that, to which Skir makes fun of her and teases her for not being able to use said ACT, the team does come to a conclusion that you are pretty good at leading, Asriel(NOT YOU) puts Skir at party member number 1 in combat and himself in last

on the way to the rollercoaster the party talks about how they should approach battle, Skir doesn't care what happens to enemies whereas Dess wants to see what each enemy can have as a reaction to getting attacked or spared, after all in her logic, if the enemy runs away then all is good you are then prompted to choose your opinion on how you want to go about battle, this changes a few dialogues in the following encounters depending on what you chose

On the rollercoaster the queen appears on a comically wide rollercoaster which has a spot for her chair, the party has a small fight with the queen which ends up in them getting thrown from the rollercoaster which causes the party to be split, causing Skir to be nowhere to be seen while you and Dess are alone together, Skir however gets to find Flipp who's the queen's daughter who also gets up to a few antics like queen but is a little more logical about it with more thought out plans that would probably catch the party multiple times, both to them end up in a party off camera just because Skir needs a fast way to reach the party again and Flipp thinks it'd be fun, while with her they learn a few ways to try to be more tolerable to people (This development is something you will see while exploring with dess)

Dess and Asriel find the queen again to play an Arcade game with her again, this time Dess insists that she does a 1v1 vs asriel on the game, with the conclusion that dess does not feel satisfied win or lose, if you win she feels like trash because she thinks she's ass at the game, if you lose she thinks you're sandbagging

After a little more exploring and looking at Skir's developments (Albeit minute), Flipp finds Dess and Asriel and uses a plan where they can't deal with 3 enemies that can heal and stop their spare status, like how they struggled with Cap'n Sweet and K_K, this is still Dess genuinely wishes that Skir was in the party which is when conveniently Skir does appear and helps them end the battle

Dess is trying to hide the fact that she is thankful for the help and it dawns on her that they can actually die here and a lot of bad consequences can occur for that

After a short walk they see the queen where she invites them to a diplomatic talk in her car, the whole traffic jam thing happens and Asriel decides to go deal with it on his own Spamton shows that he's missing tenna's fatass or smth

party does a teamwork exercise with the mause minigame, which causes them to get trapped since it was a trap created by Flipp and queen, Asriel and Dess are able to break out of the cages while Skir isn't, this prompts the party to race into the castle to rescue Skir, they only have to deal with the guards to the castle which run off quickly

it takes only a few puzzles to solve to get to Skir and rescue them, Skir comments on how long they took to save them

The castle puzzles are obscenely hard and sometimes impossible to do by an actual biological creature, Flipp is prompted to help them and she owes Skir a favour, queen legit does not care too much that this is happening since she wants the party to reach them anyway

Flipp makes a plan to get them to the queen quickly which causes Dess to split with her while Skir and Asriel go on the Acid duck, saying that Skir is a loner with no friends, obviously this hurts Skir's ego who then asks Asriel if they are friends which prompts you with a choice for it

Skir starts to talk about how bad it feels to not be the leader and how they think are meant to be the person ruling and leading the way

Skir does mention how good it is to actually have people to depend on however and says that Asriel is one of those very dependable friends who they trust with their life

they are both interrupted however by a game set by queen, that being a simplified version of a strategy game with confusing rules, the game ui does get and what is selected is into what is only possible to do, and Kris tries their best to give you some sort of hints and strats to beat Queen, between every turn in the strategy game, there is a turn of proper combat where Skir can cheat using their ACTs, winning the encounter allows you to just escape while losing just lets the queen steal your entire inventory (Which you can get at the end of the chapter)

Whole camera scene and you reconvene with Dess who says Flipp just ditched them, after they do their first group aura farm they go to face the queen which is there with Flipp to fight them together, the queen does end up losing and having to retreat to her mech

Flipp will then act as their navi to help them get ready for queen's mech attacks to defeat it (at this point it should be very apparent at how much damage the party can do if they actually put their effort into fighting) depending on how the party dealt with enemies, they can access unique ACTs with Skir that gives them temp bonuses in the fight, after the queen is defeated, she asks the party if she can just chill with them outright, which despite Dess' and Skir saying no, you get a prompt to basically saying yes in two different ways

Before you go seal the fountain, Skir does stop both you and Dess to show their face, and they are BLUE BLUE BLUE (more aqua coloured but you get it), dess just drags you to the fountain hurriedly after finding out this information

Once the fountain is sealed, Dess comments about how weird all this has been and says that they need to talk tomorrow about all of this

You can explore the town a bit before going back home, where when you go to bed, it is just described how Asriel can just non violently get the soul out of his body, which he then puts inside a bag that he carries with him as he jumps out of the window

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